![]() Ignition – This Skill allows you to set Burning on enemies around you in a rather large radius, while ignoring friendlies. Scourge Wizards use a mix of Pyrokinetic, Geomancer and Aerotheurge Skills in order to constantly apply Status Effects to their enemies. Below is a list of Skills you will use and I will put them in the order you should obtain them in. Between Blinding Radiance and and this, enemies will have a -40% chance to hit you, without including gear. Parry Master – If you decided to go Dual Wands, then definitely take this Talent at some point. It’s definitely not a must, but if you have 3 or more Necromancer (including buffs from gear), then it’s not a bad option. Living Armour – This Talent is a great way to replenish Magic Armour offensively, and you will have a few points into Necro later on in the game, causing you to heal yourself. However, if you’re playing Lone Wolf, consider swapping this for Executioner. You will use this to get optimal positioning for your AoEs, which makes all the difference in the world. The Pawn – You tend to soften up enemies more than kill them with this Build, so the Pawn may come in more handy than Executioner. You don’t need to take this one second, but if you don’t have a point in Scoundrel just yet (in order to gain The Pawn) then this is a solid choice. Savage Sortilege – This Talent will allow your spells to Critically Hit, which is a must. Please note that you can’t set Burning or Poisoned on your party members through their Armour, even if you have this Talent. Torturer – This Build relies heavily on this Talent so you’ll take this one during Character Creation in order to get the most from it. All other points will go into Polymorph until you can acquire Superconductor at level 16, then you’ll place another point into Aerotheurge.Īs far as Talents go I’d recommend the following: Lastly, 2 points into Necromancer so that you can get the skill Vacuum Aura, and even Corrosive Spray if you want, since it causes Necrofire. Every Build is enhanced by Adrenaline and Cloak and Dagger will allow you to jump into combat, or away after you’ve used Chameleon Cloak. After that you’ll put a point into Polymorph in order to increase you damage with all your Skills, and to be able to pick up Chameleon Cloak.Īfter you hit Act 2 you’ll want to place 1 point into Geomancer for Poison Wave, and 2 points into Scoundrel in order to pick up Adrenaline and Cloak and Dagger. This will allow you to pick up some more powerful Skills, which you will really need/want. Next you’ll want to take Pyrokinetic to 2, and then Aerotheurge to 2. Then you’ll drop a point into Aerotheurge in order to take the Blinding Radiance skill. In terms of Abilities you will start with one point each in Pyrokinetic and Geomancer. If you decide to play this way, be sure to look for gear with Dodge Chance on it as well, to make you even harder to strike. Because you will be using Blinding Radiance, enemies will have a harder time hitting you, and even +10% can really help turn those Hits into Misses. ![]() If you do not wish to play with a Shield, consider playing with Dual Wands and taking the Parry Master Talent for increased Dodge Chance. Look for Wands with Crit Chance and Intelligence to further increase your damage. ![]() Scourge Wizards will use a Wand in their main hand, as they deal exclusively Magic Damage. These are your defensive Skills that allow you to sit in harm’s way and live. This will help increase your Magic Armour as well. However, things don’t always go according to plan, which is why I suggest using a Shield anyway. They will rely upon Uncanny Evasion and and Chameleon Cloak to prevent Physical Damage, so they do not need to worry about Physical Armour as much. Much like the Stormchaser, Scourge Wizards want to stack Intelligence-based Armour in order to prevent as much Magic Damage as they can. Constitution is only needed if you use a Shield, which I recommend, but the investment will be minimal regardless. You want to increase Intelligence to improve the overall damage of your spells, you want to have enough Memory to have the Skills that you want, and you want to have enough Wits that you are the first member of your party to act (unless you have a Summoner). Be sure to take Torturer as your Talent! Scourge Wizard Attributes and EquipmentĪttribute-wise this Build is quite straight forward. You can take the Wizard preset and change it to this in order to get the best starting setup. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |